+ puzzle-game | 1 player | 3 months project | Unity 2.6 | PC/Mac +
Position : Programmer / Game Designer
Cubelogic is a puzzle-game whose aim is to lead a character AI-controlled from point A to point B. In order to do that,
the player can only modify his path by rotating interdependent cubes.
This concept was proposed by the director of Ideonic
the company where I was working for my 'end of DUT' internship. He got this idea while playing with a little wooden toy.
The purpose of my internship was to prototype, both on the programming and gameplay domain, a little puzzle-game. I made a first technical prototype before derivating it in few variants over the next couple of weeks. At the same time, I had to write articles for a devblog showing the evolution of our prototypes and to present the different playable versions.